I’m planning to get my iOS Developer account back online and reserve the name of the game. However, I haven’t actually published the game yet. The book is real!Īdditionally, I mention a specific game throughout the entire book. Unfortunately, you probably wouldn’t know that by looking at this website. People will likely look at my website, wondering if I can actually make games with Stencyl.
The third reason is that I need to update this website. In addition to actually adding some content to this website, as I haven’t added any other new articles this year, the games section requires significant upgrading. I’m planning to send out an email newsletter and prepare promo copies for review. I’m not sure that the world knows about the fun and power of Stencyl.Īnother reason for the delay is that I need time to promote the book.
That could be good news not just for this website, but also Stencyl in general. If the book has a high rank on launch day, that might lead to additional sales. I’m also suspecting that a significant amount of preorder sales might help with the ranking. By setting a future date, the idea is that the book should properly appear on the “New Releases” list. The first reason is that I don’t want my book to get accidentally buried in the iTunes App Store.
You might be asking an obvious question, “Why are you making us wait a month? Why not just publish the book immediately?” There are lots of reasons. Preorders are available – starting today – at the iBookstore! Perhaps it can speed up your understanding of Stencyl. But unlike my struggles, soon the world will have access to this handy book.
It was a tough project, as learning Stencyl was more challenging than I expected. After 2+ years of working on a Stencyl book, the project is now complete.